Showing posts with label Other Systems. Show all posts
Showing posts with label Other Systems. Show all posts

Friday, March 15, 2019

Campaign Journal - Agent Insertion

Agent Insertion

I

A tuna can that drops from nowhere and rolls to my feet. A school of fish burst from it's top and swarm in my vision, circling in front of me. The center of the circle is a whirlpool that forms into a very large and very hungry looking shark. It speaks.

"Pharaoh."

"You're blocking the view, Volgren. What's up?"

Volgren's fish swim to the side, and I continue the analysis of the node I'm working on.

"I got a job for you," he says, "Big pay, should be milk for you and a few chummers."

I slide the node to the side, "Okay, you got my bandwidth. What are we doing?"

The shark snaps at a passing fish on it's side of the whirlpool and spits it through. I catch it. It transforms into an address. "Johnson will meet you there with the details. Dress nice and come hungry, it's aces. Bring your team."

I nod, pulling a map of the location. Colucci's. Mob restaurant. Aces.

The fish bordering the whirlpool swim faster, and burst out in all directions and become fireworks, popping and snapping, sparkles settling to a suggested floor where they dim and fade. The whirlpool and the massive shark are gone.

I call the team.

An hour later we walk into Colucci's, dressed to kill, and are directed back to the Johnson. Chummer must be six hundred pounds, five-eight in both directions, and got seven plates of food in front of him.

The scent of real meat attacks my nostrils and it must have been a pulse since I ate, because my stomach starts elbowing my ribs, hard.

Johnson offers us whatever we want off the menu, and drekk, the food was aces, no soypro here. I must have put away a month's rent in that sitting, as did most of the rest of the team. Running the shadows may be lucrative, but cyberware and top rate utilities don't fill the belly.

Johnson looks right at me and throws the offer: two hundred Gs to take some chika to a bunker up north and get her in a room. That's it. Cake, right? And to make it easier, he throws in a map, a Ford Bison RV with registration across the border, and a datapad with the chika's paydat. Tells us the chika got the rest of the data.

Aces. We negotiate for dessert, and accept.

II

In most pickups, the hideout is a dive, some slum in Redmond with an H user on every corner. You gotta come fully loaded or some joegang will jack your 'ware as you step on the street. Not this place.

The building is in Downtown Seattle; quiet, peaceful. Neighborhood must be home to some tridstars. It's a good thing we're wearing our suits. In shadoware we'd stick out like a script kiddie in a Red-10.

We head to the third floor, the talking elevator creaking under the weight of Jacob's steel. Room 319. We knock, the door creaks open, and inside it looks like the place has been tossed. We draw weapons and breech, clearing the area. Except it isn't clear, it's a total mess. Clothes are strewn all over, electronic parts, soy-snack wrappers, old Chinatown takeout containers tipped over. A hairdryer sounds from the bathroom.

No one tossed this place, she's just a slob. I cover the big stuffy chair with the clean side of some clothing and sit. Salestra heads towards the bathroom. I hear a scream, the hairdryer drops, and I just hope she hasn't killed our contact.

Salestra strolls around the corner and flops onto the couch, a satisfied grin on her face. Seconds later a wet haired Chinese woman in a towel and carrying a Browning heavy pistol rounds the corner and levels her pistol at each of us in turn. "Who are you? What are you doing in my apartment?"

"It's okay, chika. Settle. Johnson sent us. You know Johnson, right? Big as a house, great taste in food and clothing."

She lowers the gun slightly, but remains at the ready. "I thought insertion was Sunday."

"Sure," I say, "But we need a plan, and Johnson said you got extra intel."

She relaxes, letting the pistol drop to her side, "Wait here. I'm going to get dressed."

A few moments later she's telling us her story of why she needs inserted, describing what she knows of the building, and is providing me an access key to the matrix node and throwing out ideas like a Runner. Some scientist.

III

Saturday is a day of planning and driving. We jump in the Bison and head north, working on the details. The facility is known as Proteus AG, a German megacorp researching biotech and naval tech, and they're paranoid as drekk. They've had some run-ins with an eco-terrorist group in the area, but manage to avoid confrontation.

"How we doin this, choombats? Ideas." I ask.

"Go in as a camera crew? Pretend to be news." says Jacob Stone, the giant Native with an equally giant tomahawk on his side.

Salestra, always the most direct, "Drive a truck through the front door and melt faces?" Frag, chika.

"That's more our style," Jacob laughs.

I try to steer the direction more civil, "This run seems more scalpel than axe."

"Jamundi has a bunch of tricks, don't even know what they all are," says Salestra, "You mentioned mass mind control? Make them all flee the building, we just go in like salmon?"

Jamundi nods, "I can do that, or an aura of invisibility, cameras won't even see her."

I like that, "That's aces."

"I like the mind control," says Salestra, "All the non-mages leave then we only need to kill the mages..."

That, I don't like so much, "Where's the gaze gonna point? Still sounds like an axe."

She shrugs, "Eco gang."

I nod, "I want them involved."

"We hide in the crowd, let them soak bullets as we take out the turrets. Jamundi mass-minds, all eco survivors and us run in. Get to basement, throw the girl in the room, we leave before reinforcements arrive."

"Sounds plausible," says Jacob.

Salistra thinks for a moment, "Maybe the gang has explosives. Make more than one way in?"

I glance at the map Johnson gave us, "Roof is a way in."

Salistra considers that, "How high up, and how do we climb it without setting off all alarms, and fighting the entire security staff on the roof, where the only escape is down?"

"I can fly us."

We all look at Jamundi.

"You can make us fly?"

He nods, "Yeah. Well, not all at once, but yeah."

"We still need to avoid the cameras," says Jacob.

Chester calls back from the driver's seat, "True, I do have surveillance drones. I just wonder if we can conceal them from the cameras."

I nod, "Your drones might work out there, but Corp deckers are gonna know something's up unless I can burn them first."

Jacob, "We should make it look like another corp was looking for info, point the blame elsewhere."

"Yeah," I say, "Good scan."

Salestra says to me, "How do we get you jacked in?"

"I'll rattle the windows tonight, see what I can figure out. They got a net, just don't connect to the little room. Mayhaps I can run security overwatch. That's my mastery, not scratch and grab like last time. Too much meat space."

"Too bad we can't pull off a jail scene like Star Wars," says Jacob.

I scoff, "Old trids. Not even holo."

Jacob looks offended, "I like the old trids. Classics."

"Rupture the underwater team line?" asks Salestra.

Holy drekk.

"Thought you were the sneaky type, chika," I am continually surprised by her.

She shrugs, "Surveillance puts a damper on it. Also, no one is stealthy enough to go in with me."

I laugh, "Green on that."

Jacob still looks offended, "I'm stealthy."

"Well," I point out, "I get in and burn their deckers, I'm the surveillance."

"Pharaoh and I come in through the roof?" she asks, "Open the front door?"

"I'm sneaky," Chester calls from the front.

"So," I say, "You three stealthy, but Jamundi and the chika? Chika, maybe. She gotta tiptoe around that drekkhole of an apartment. I don't scan she so sneaky."

"I can be stealthy," says Jamundi.

Salestra sums up, "Jamundi, Pharaoh, Chester and myself go in through the roof, while the others hide in the woods with the eco gang, to make a distraction if things go wrong inside?"

Everyone nods.

"Guess it depends on what I find out about the facility tonight. What data do we need?" I ask.

"Approximate number of security personnel would be helpful, and security contingencies," says Jacob.

"Can we get tear gas and masks?" asks Salestra, "No-no time. Check for an alternate passage in?"

"See what I can find."

Jacob chuckles, shakes his head, and looks at Salestra, "You always want to make things complicated. Sometimes simpler is better. Less things that can go wrong."

She grins, "I'm just throwing stuff out. I'm not invested in any of them." She turns back to me, "Layout of internal security surveillance."

Chester calls out, "Better layout of the building, more details on where the office she has to get to is."

I nod, "Security and maps is good. Those were on my short list."

"We should also consider egress-- nothing ever goes as planned," Salestra points out.

I laugh, "Ain't that green."

"Also number of employees and guards on site," says Chester.

Jacob glances to the front and mutters under his breath, "I already said that."

"Right," I say, "Guard list and locs. That's a must." I give Jacob a knowing look and smile.

"Maybe a map of the ventillation system?" suggests Chester, "I could send in a drone that's basically a smoke bomb. It'll be there if things go wrong and we need help with a distraction."

I nod, "Good scan."

"And any security measures in the vents," says Jacob. I nod.

"Also a possible route for Miss Chi," says Salestra.

Was that her name? For a guy that works with data all day, you'd think I'd remember that. Think I've been unplugged too long. "We know where the stairs are. That's a start."

"We could leave her with a couple good bruises to help take heat off her for the break in," Salestra suggests.

"Frag, chika," I just can't stop myself.

"I'm serious. If they're that paranoid..." she lets it trail off.

"Let's try to get her in without scratching the paint."

Jacob laughs his big hearty laugh, "Take the fun out of it."

"Not for me," I say, "Okay. That's some good stuff. If anyone thinks of other things, speak up. We can finalize after I check the matrix tonight."

IV

A couple hours later, Chester pulls off the road at a rest stop and we set off through the trees. Why the frag am I doing this? This is way too much meat space for me. I'm getting nature all over me. Frag. I can't belie--

I hear something. Something big. "Uh, chummers. I think we got comp--"

That's when it attacks. This huge cross between a troll and a boulder smashes through the trees and takes a swing at Salestra. She dodges, drawing her pistol in a lightning fast move and firing two rounds into it's chest. The bullets seem to do little.

In a tenth of a second Jacob lands an arrow in it's neck. The troll-rock breaks it off. Chester opens up full auto on the thing, it stumbes to the side, but a bullet grazes Salestra's scalp. She shakes it off, "Watch it, baka!" she shouts.

Chester grins, "You can take it."

It is dark as an empty data drive, and I fire two rounds off in the direction of a new sound, though I can't really say that I hit anything but a tree. Take that, Nature.

But I must have been close. A second one steps out of the shadows and swings at Jacob. He drops his bow and pulls that Tommy, knocking the blow to the side and chopping down into the beast's skull. It roars and smashes a fist into his chest.

Jamundi and Wardancer begin weaving spells, flashes and streaks of magic fly, and the rock trolls go down. We take a moment to breathe, still on our toes for more.

But more were unnecessary, because these two get back up. Holy Frag.

Jacob opens up with that Tomahawk like a beast unleashed. He smashes it down on the troll-thing's shoulder, near severing it, before hitting it to the side of the neck, almost severing the head. He spins and chops at it's knee, dropping it to the ground, and leaps, two handed overhead swing, completing the cut to take off the head.

Salestra, Chester, and the two spell flingers unleash on the other one before it finishes recovering, and knock it against a tree, then we all unload an entire clip into it's chest, reload, and stand there, our hearts pounding like mad, just waiting for it to twitch.

Sonnova.. I gotta make this thing into an IC. It'd scare any script kiddie.

Salestra pulls a knife and her datapad, snapping a pic and taking a trophy.

I say nothing, and we continue toward the facility, now hyper aware of our situation. Nature is scarier than Redmond any day.

V

We come to the edge of the trees and I realize that it's a good thing we had the map. The building is  void-black, no lights except the leds blinking on cameras on the roof. Like a gate to Shadowrunner's hell.

We lay low and watch for two hours to get the guard patrol. Pattern. Perfect. I code notes on my PA.

We see a weakness on the north side. There is a 10 minute window where guards can't see, and a side door that leads to a hallway and the stairs. Cameras, but that's what I'm handling tonight.

A ten foot fence with monowire at the top, and some strange black boxes every few feet that appear to be lights. We step back into the dark and trek to the Bison, considering the situation.

Back on the road, we finalize plans.

"Okay, the side door on the north wall. I think that's our way in. Can we go around the fence?" I ask.

"No way," says Jamundi, "You don't want to know what I saw in the water. That isn't an option."

That sounds scary. "Alright, you can fly us over the fence?"

He nods.

"Great. Who's going? I don't think we need everyone. That might pique some interest we don't want." Wardancer asks.

Salestra offers sniper overwatch.

Chester offers to drive get-away.

Wardancer says she'll go.

"I think just Jacob, myself, and the girl," I say. What am I thinking? I should be jacked in, comfy and cozy, back home in Seattle, security overwatch. "I'll slice the door, Jacob runs guard."

"You can take my smoke drone," says Chester.

Rigger has the right idea. Baka me.

VI

I cinch the ropes on the old lady whose apartment I just co-opted for her matrix connection, and check the gag. Good enough. I swing the bathroom door closed and turn on some music to muffle her cries. 

I use a throwaway ID to log on and follow the address the chika gave me. She also gave me an access code, but I want to test the system first.

The node projects as a huge aquarium.

I attempt a logon. 

Failed. 

What the frag? I run it again. 

Failed.

How secure is this system?

A huge shark swims out from nowhere and lunges at me. I thrash it with my IC killer and log off.

Fine, I'll use the key.

I reconnect with a new throwaway and bounce through another few connections to scatter my trail, and use the key. Feels like cheating, but frag, this system is locked down tight. 

I scan the systems. High level, all of them. This is going to take every bit of skill I have. 

In what feels like 15 minutes but is actually about 10 seconds of real time I upload a script to loop the cameras starting at 6:45p, download the map, personnel log, and do a quick search for paydat. 

Usually high security nodes like this have a ton of stuff that's worth something, but these guys must have it well secured, i only find 2 points, and start the download, though this attracts the attention of another security shark and a probe. I ignore the probe, ice the shark, and finish my download, jacking out.

I'm pretty sure the key will get flagged after the fight, so I don't think i'm doing security overwatch. I just hope my script succeeds, or this is going to fall apart quick.

VII

Sunday afternoon we pick up the chika, drive to the woods, skirt the edge to avoid rock trolls, and watch for the moment. I set the loop up for a 30 minute window. We should be in and out in that much time.

I check my chrono. The cameras should be looped. The guards walk around the corner and Jacob, myself, and the chika start sprinting for the fence.

I feel myself grabbed up and launched through the air, over the fence, and set gently on the ground in front of the door. The lock is also high security, and it takes several minutes to slice. I'm sweating and getting pissed but get it.

Jacob swings the door open and checks the hall. Clear. We enter and short line for the stairs. I notice the cameras and cringe, but I don't hear the stomping of boots, so I cross my fingers and try to control my heart which is about to burst through my chest.

We escort her to the room, which opens easily. She smiles, says thanks, and closes the door behind her, leaving us standing in the hall. I look at Jacob. "Think it's going to be that easy to get out?"

He grins. "I hope not."

But it is. We leave, I replace the cover on the lock, Jamundi flies us back to the tree line, and we melt into the dark.

That was too easy. This can't be real, can it?

VIII

Friday comes none too soon. Most of us have blown through the advance and are already making plans for the rest of the cut. We arrive at Colucci's, but instead of the mountain of a man we saw before, a tree of an African human in an even nicer suit sits behind the table. This guy just exudes Corporate. He ain't no Johnson.

"I am Mr. Johnson's boss."

Well, that's not good.

(To be continued...)

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Thursday, February 14, 2019

Shadowrun - Campaign Journal - Session 01

Tonight we started the campaign with our custom characters. Session 0s were premades just to get the feel for the system, but these are our actual runners.

Our team consists of four regulars. We started with eight, but only four could put in the time commitment, and that's just fine.

Anna is playing the mage, War Dancer,
Eric is the physical adept, Selistra,
Jeff is the street samurai, Jacob Stone,
Me? I'm the decker, Pharaoh.

I'll get pics in as we finish drawing them.

The thing I like about Shadowrun is that it doesn't hold your hand. Johnson calls, says, "I got a job. There's an armored truck leaving Aztechnology at 10pm. I want what it's hauling. Get it for me," and you have to figure it out yourself.

This time the call came in to Selistra. In a few moments he comm'd us and we were on our way to the meet point, the parking lot of a Home Despot in Redmond, where he laid it out for us.

"Basically, we gotta stop the truck. Ideas," Selistra said.

"We could cause a wreck, some gridlock, that'll stop them," I said. They laughed. I shrugged.

"Rappel off the overpass, land on the top, start shooting until they pull over."

"Good idea. Go get a couple grapples and rope."

"You can shoot it with that big freaking sniper rifle."

"Good. Pharaoh, find me a place to shoot from."

Finally, back into the matrix. My datajack was starting to itch. I sit on the ground and jack in, scanning the maps of the I-5 for a suitable spot. In seconds I have one.

"Hey, is this a regular run or something new?"

I check that data. The geekers on the net say they run these things pretty regular, even find out there are three guards and a driver. I relay that.

When the equipment is bought, we hack a little jackrabbit and bounce, heading to Aztecha.

Stakeouts are boring, but thankfully the Johnson had the timing right, and these bakas are on point. The gates swing and out rolls the truck, we pick up tail. I don't spend a lot of time in meat space, but I seen enough spy trids to know how to not get spotted.

Pretty quick we are on the I-5, way out from the gunner nest I picked out, and the end point is comin' up quick.

"Pull along side," Selistra says, "Stone, get that grapple ready."

The big injun rolls down the window and drags a mile of rope out of his pack. He scans the truck for a place to attach it. There are shuttered gun ports on the back and side. There's no rail on the top. How the frakk is he gonna hook that?

"Sure we shouldn't just cause a wreck?" I ask.

They look at me. Guess they didn't hear the first time, or don't remember.

"That might work. What are you thinking?" Selistra asks.

"Let the spell flinger make some noise. What else she gonna do?"

War Dancer smiles. "Alright. I got this." She raises her right hand like she's holding a grapefruit, and a bright blue fire ball ignites in her grip. The window slides itself down as if to get out of the way, and she points the ball of blue plasma at a minivan directly in front of the armored truck. It streaks out, punching through the side window and into the head of the soccer mom driving.

"Oh, frakk," someone says. The minivan swerves, completely out of control, and rolls, tumbling across the lane in front of the truck, which slams directly into it, launching into the air, flipping twice, and landing heavily on its wheels. The axles break from the impact. "Oh, frakkin frakk!"

Cars begin swerving out of the way, three more pile into the back, caroming off, and I use all my meat-space muscles to avoid getting plowed by a sedan. I screech to a halt in front of the wreck to stay out of the path of the oncoming traffic, and the team launches into action.

Out of the car, we see the gun ports flip up, the muzzles poke out, menacingly. Selistra lines up his sniper rifle at the driver, "Live or die, chummer!"

The driver makes his choice and reaches for his gun. Selistra's rifle flash is blinding in the night's darkness. The bullet proof windshield is anything but against such a powerful piece of hardware, exploding inward and cutting the driver's face. "Live or die, chummer!" Selistra shouts again, "Think about it."

I walk up and just shoot him. It's too late for diplomacy. The guns out the side start barking their lead, spewing it into the traffic. Two more cars swerve and crash.

Jacob carefully selects an arrow and fires it against the side of the truck, just above the gun port, and the side of the truck explodes. The gun fire stops, and the back doors open, three choking guards tumble out. War Dancer lights up her hands and keeps the men cowed as Jacob and Selistra grab the crates from the truck.

We jump in the rabbit and burn off to the meet ahead of sirens and what sounds like a hover drone.

Cake run. Just how I like em.

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Tuesday, January 15, 2019

Shadowrun is Awesome

Last night's Session 0 started out a little slow, as players trickled in, and our trusty Storyteller was gypped out of his Dr. Pepper. But once the character sheets were (mostly) filled out, and the battle mat was rolled out, it was time to run the shadows.
In the dystopic world of 2059 Seattle, it almost always starts with a phone call. The Johnson wanted to meet in a hurry, and he had all the goods: pass keys, ID badges, even a map of the location with guard stations noted, and a simple instruction:
Find the cyberware prototype.
This was going to be easy.
We walked right through the door and checked in with security without incident, and went about our duties... checking every room while we search for the prototype.
Trash cans were searched, and a note was found: The prototype has been installed in the subject, and seems to be working out.
Computer terminals were (almost) hacked.
And then I walk into the lobby and see two guards. One glances up from his magazine. He takes note of us, sees that we seem to belong here, and goes back to his book. The other, though. This guy sends a shiver up my short dwarfy spine.
He's jacked in to the security system. He is watching as my team rifles through trash cans and fiddles with computers. No one seems alerted, so perhaps he hasn't noticed yet, but it's only a matter of time. If we don't take him down now, when we find the prototype, he's going to alert the whole building, and CorpSec may not be tough one one one, but a whole mess of them will ruin a day.
I quietly mic for someone to bring a tranq patch, and one of the infiltrators comes in, wandering up to the guard station and slapping the trauma patch on the back of his... head? oh, chummer... time for plan B.
I set fire to a trash can.
The book guard just looks confused, trying to figure out why a trash can is on fire. The rigger comes running to put it out. Which is a huge surprise, since he was the one in the system. When he's focused on the can i activate my Doberman, which rises out of the clean cart and fires a quick tranq into the guard's neck. He drops like a sack of simsoy.
The infiltrator pulls a tiny pistol from seemingly out of nowhere and fires at the remaining guard. The noise is deafening in the spacious lobby, and I can't imagine no one else heard that. The bullet must have hit the flask of whiskey in the bookie guard's pocket, because it seems not to have affected him. He draws his Baretta and fires back at the infiltrator, who attempts to take cover, but instead takes a shot in the shoulder.
I spin my drone and fire another tranq - the bookie goes down.
With that, it's over. The guards are down, and the security rig is unjacked.
I grin at my Doberman, "Good boy," and head for the security desk.
To Be Continued...

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Friday, August 31, 2018

One game falls...

Yes, Dark Sun fell through. It is sad. We will pick it up another time when things get more relaxed for the players. But Dark Sun is not the only game. I had a backup. 


Starting this Saturday, and most likely going every other Saturday, Stephanie and I are joining some friends to play Mutants & Masterminds! This time I'm not running, I'm playing. Session 0 starts tomorrow, and we're figuring out our character concepts. At first I was thinking a super powered hero like the Human Torch, or Colossus that can alter their physical structure to fire, metal, lightning, etc. 

But as I went through the normal archtypes listed in the M&M book, what caught my eye was the Mystic. Think Dr. Strange. My favorite characters in games are wizards. 

And maybe I should be playing something more like Mage: Ascension or something, but 3.5 and 5e are the rules we know, so we tend to stay close to that. 

I love the idea of playing the wizard in the modern world like Harry Dresden. So that is what I'm going to do. I'll draw up the details and post a pic soon. Stephanie found the stylus to my wacom tablet today. Yay!

Happy Gaming!

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Monday, April 13, 2009

GM Styles, Part II

Venka
I met Venka in prison in 2002. 

He's a slender man, seeming almost frail in body, but his mind was sharp. He was always running a game of some sort, be it CarWars, Starfleet Battles, Battletech.. 

When we got out he invited me to a Shadowrun game. I've always loved Shadowrun. The gritty cyberpunkish world with a mix of fantasy rolled in to a thousand d6 and a dash of Karma. 

Of course Sage and I jumped at the chance to play. I created an elven decker and wrote up a background in the format of a media interview. Sage ended up with an orc street sam and there was a joke in there somewhere about taking it for the team that she didn't appreciate but was really funny at the time. 

Venka's GM'ing kept us interested, kept us moving, got us into some serious roleplay that even my shy wife, playing with three strangers, stepped out of her shell for a bit to experience. It was prolly the third adventure before I realized that Venka was running us thru premade modules. He had all the details from the module written on notecards so he didn't have to keep checking it. Probably one of the best GMs I've had the pleasure of. 

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Sunday, January 18, 2009

Sage's moment of Triumph

I set up an encounter to push my heroes a little. Have them think it over. Make them work for victory. They're 5th level now, and I wanted to kinda worry them.


I had an ambient youth run up and had a datapad to my wife's hero, a small flying assassin droid named T1-NK, and tell her that he was paid to deliver the message.

The datapad told her that someone knew why they were there and wanted the heroes to meet him on such and such landing pad at 0200 (yes, its mostly a twist out of DoD e3. i was rewriting it and keeping some of the elements to assist in flow).

So the party decides that they will scout the landing pad out early and just send in the assassin droid, not all of them. The kel-dor scout goes in 2 hrs early to an empty landing pad and passes thru the atmosphere shield, locking his magnetic boots to the outside to watch.

Time goes by.

A well dressed man in a uniform enters and stands on the landing pad, gazing out at the glow of the planet before him.

Tee-One enters a few minutes later, alone.

The man hears the doors and turns, smug, but is slightly startled when he realizes the droid is alone. He was expecting more. "Well, no matter," he says, "We'll catch up with your companions later. Now. Drop your weapons and... float down to the deck." At which time ten heavy stormtroopers enter behind her and line up pointing their blasters at her back.

Tee-One drops her blaster. A small panel on her back opens and from a spring loaded launcher flies a thermal detonator, landing right center of the group of storm troopers. One bloody mist cloud later, the storm troopers have been decimated and the commander stands stupidly slack jawed.

Tee-One, without missing a beat, "You had some information for me?"


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Saturday, January 10, 2009

Game Theory - The Total Rewrite


This phrase really freaked me out when I first heard it. What could be cooler than a theory of games? But you know what? It isn't the cool new college course that all the design publishers are looking for, its actually military strategy. Which kinda works, if you're playing Total Annihilation. But I'm not talking about military strategem, or TA. I'm talking about design.


My first major campaign for Star Wars Saga Edition is going on. We are up to the third episode, and since I didn't care for the original RPGA written episode 3, I'm rewriting it.

Now, I've got to tell you, this is not just an easy throw something together thing. There is real thought and planning behind building an episode for an existing established campaign. I wanted to keep some of the same elements in the game so that key things that took place in the original will still happen in the rewrite, but will fit my new setting and events.

But it doesn't work to just cut and paste areas of the text, because they are very different in content.

For example, I just couldn't bring myself to put my very aggressive players thru four days of playing cards. It just wouldn't have worked. They would have been killing random npcs by the second day. So that had to go. But there is a purchase / exchange that happens during the card game. Now I have to have that purchase / exchange go down anyway, but in a diffent manner, and to where the players discover it anyway, and make it more interesting than hiding in shadows evesdropping or sitting somewhere high up and watching thru macrobinoculars.

So. For the first installment of my new RPG focused hobby blog, here we have:

Episode 3. Rewriting the Adventure.

  1. Keep the NPCs the same, just change their role. Rather than your Rodian being a scoundrel card sharp, throw him in position of the Noble. Dress him up in fancy clothes and give him an entourage.

  2. Keep the setting similar, just change the location. The original may take place on Jabba's Sail Barge over the dune sea. But that doesn't fit your new setting, since you aren't including Jabba, or the Tatoonian Dune Sea. How about a five day-six night stay aboard the luxury star cruise Correlian Star Resorts Cruise & Travel.

  3. Keep the main plot of the episode, just change the detail. The original was a rescue of the princess from the evil Empire's new space station detention facility before she's executed. Well, perhaps in your game, the Empire's base is an underground facility, and the rescue of the princess is freeing slaves. Plot: Rescue. Details: location / rescuee.

  4. Add in new stuff that makes your game different, but similar. Basically not all the encounters from the original episode are going to work in your new location/setting/goal. But coming up with interesting encounters can be a challenge. You don't want your episode rewrite to be the same. you want to give it your own flare and creativity. Let's say in the original the heroes were going to come across a datapad that would lead them to an NPC that knew what they were looking for. Well, that's a data encounter. How about instead, your hero's droid slices into the central station computer and that data that was going to be provided from the NPC is available there.

  5. Make it exciting. No matter how much you didn't like the original write, something about it made it exciting to the writers. Try to capture that element. It's okay to borrow from their example to do it. Just as the heroes save the princess and disable the tractor beam, escape from the big bad evil super villain (BBESV), they blast off into space only to discover their hyperdrive has been disabled. Dun dun DUN! Now they have to fight off waves of TIE fighters and fix the hyperdrive at the same time before the shields give out!

Yeah, keep that part.

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Saturday, December 27, 2008

Scum and Villainy

Ok, let's talk about Challenge Levels.

There has been a debate on the d20radio.com Order 66 board about effective challenge level for encounters. It seems very fair that a nonheroic CL1 stormtrooper is -not- a challenge for four heroic level1 characters.



So, keeping that in mind, and because of an unfortunate snowstorm, we were short one player in our game tonite. That's fine, I picked up Scum & Villainy last night and it has a pregen adventure in the back for scoundrels. Well, Sage has been working her heart out on three different characters for our Star Wars campaign for the last several days, and when I brought up a side adventure, she almost cried. No trubbs, I had a Level3 Scoundrel on hand.

I figured Level 3 because there are only 2 of them, so that should make up the difference that 2 more players would have made. OK. So first encounter is against 2 CL3 force sensitive thugs.

o.O That's right. Force Sensitive thugs. Granted, per the rules, this only makes it a CL2 (total enemy CL/3 or 3+3/3=2), and they have an average party level of 3, but because they have only 2 people, we add 2 to the challenge. CL4. A difficult but doable challenge. Well, that depends on the evilness of your GM. Because these thugs wield force lightning and force grip. If I had been evil enough, I could have TPK'd them in a couple rounds. But i'm not evil, so they survived. Challenging, but survival.

Second encounter a little while later (after some healing), three more of these thugs!!?! well, i only pop'd 2 on them, because that would have been just too much. But with the way the setup of the encounter was, they were being choked and shot at, and it wasn't going well, so we stopped.

Now, granted there were only 2 party members, but come on.. this adventure is for 4 level 1 characters, and the first two adventures have them up against 2-3 CL3 heroic enemies. Did anyone playtest this adventure? Should we be using our Second Wind in the first 20 minutes of the game? I don't think so. If I play this adventure again - which i most likely will because the story is pretty good - the party will not be level 1. Mostlikely four level 3 or 4's.

And how is the rest of Scum & Villainy? Oh, pos def worth it. Lots of great stuff in there.

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Tuesday, February 5, 2008

Catching up

Yeah, okay. i haven't posted anything since November. What can i say? i'm a procrastinator. I promised Spiral i'd post yesterday, and didn't get to it.

So, here's something new.

My crew started playing a d20 Modern game a couple weeks ago. We've been able to get one play session in so far, and it was really positive. I've grown bored with static dungeon crawls and wanted something new, so i put my players to the test by giving them one objective: get the ancient cup from the house. Don't kill the occupant.

Sounds easy, right? But its amazingly complicated. They have to worry about security. they have to worry about security systems. they have to worry about each other and form into a cohesive team, and it has been very rewarding. Three hours of game play, lots of roleplay, no combat. Great.

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All of Soulie's RPG (paper and dice) related articles that will be published on RPG Blogger's Network.

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