Campaign Journal - The Wrapup
When Blacktree is gone and lunch is ordered, Salestra starts the planning. "Well, are we headed back north?"
All things Paper and Dice
Tonight we started the campaign with our custom characters. Session 0s were premades just to get the feel for the system, but these are our actual runners.
Our team consists of four regulars. We started with eight, but only four could put in the time commitment, and that's just fine.
Anna is playing the mage, War Dancer,
Eric is the physical adept, Selistra,
Jeff is the street samurai, Jacob Stone,
Me? I'm the decker, Pharaoh.
I'll get pics in as we finish drawing them.
The thing I like about Shadowrun is that it doesn't hold your hand. Johnson calls, says, "I got a job. There's an armored truck leaving Aztechnology at 10pm. I want what it's hauling. Get it for me," and you have to figure it out yourself.
This time the call came in to Selistra. In a few moments he comm'd us and we were on our way to the meet point, the parking lot of a Home Despot in Redmond, where he laid it out for us.
"Basically, we gotta stop the truck. Ideas," Selistra said.
"We could cause a wreck, some gridlock, that'll stop them," I said. They laughed. I shrugged.
"Rappel off the overpass, land on the top, start shooting until they pull over."
"Good idea. Go get a couple grapples and rope."
"You can shoot it with that big freaking sniper rifle."
"Good. Pharaoh, find me a place to shoot from."
Finally, back into the matrix. My datajack was starting to itch. I sit on the ground and jack in, scanning the maps of the I-5 for a suitable spot. In seconds I have one.
"Hey, is this a regular run or something new?"
I check that data. The geekers on the net say they run these things pretty regular, even find out there are three guards and a driver. I relay that.
When the equipment is bought, we hack a little jackrabbit and bounce, heading to Aztecha.
Stakeouts are boring, but thankfully the Johnson had the timing right, and these bakas are on point. The gates swing and out rolls the truck, we pick up tail. I don't spend a lot of time in meat space, but I seen enough spy trids to know how to not get spotted.
Pretty quick we are on the I-5, way out from the gunner nest I picked out, and the end point is comin' up quick.
"Pull along side," Selistra says, "Stone, get that grapple ready."
The big injun rolls down the window and drags a mile of rope out of his pack. He scans the truck for a place to attach it. There are shuttered gun ports on the back and side. There's no rail on the top. How the frakk is he gonna hook that?
"Sure we shouldn't just cause a wreck?" I ask.
They look at me. Guess they didn't hear the first time, or don't remember.
"That might work. What are you thinking?" Selistra asks.
"Let the spell flinger make some noise. What else she gonna do?"
War Dancer smiles. "Alright. I got this." She raises her right hand like she's holding a grapefruit, and a bright blue fire ball ignites in her grip. The window slides itself down as if to get out of the way, and she points the ball of blue plasma at a minivan directly in front of the armored truck. It streaks out, punching through the side window and into the head of the soccer mom driving.
"Oh, frakk," someone says. The minivan swerves, completely out of control, and rolls, tumbling across the lane in front of the truck, which slams directly into it, launching into the air, flipping twice, and landing heavily on its wheels. The axles break from the impact. "Oh, frakkin frakk!"
Cars begin swerving out of the way, three more pile into the back, caroming off, and I use all my meat-space muscles to avoid getting plowed by a sedan. I screech to a halt in front of the wreck to stay out of the path of the oncoming traffic, and the team launches into action.
Out of the car, we see the gun ports flip up, the muzzles poke out, menacingly. Selistra lines up his sniper rifle at the driver, "Live or die, chummer!"
The driver makes his choice and reaches for his gun. Selistra's rifle flash is blinding in the night's darkness. The bullet proof windshield is anything but against such a powerful piece of hardware, exploding inward and cutting the driver's face. "Live or die, chummer!" Selistra shouts again, "Think about it."
I walk up and just shoot him. It's too late for diplomacy. The guns out the side start barking their lead, spewing it into the traffic. Two more cars swerve and crash.
Jacob carefully selects an arrow and fires it against the side of the truck, just above the gun port, and the side of the truck explodes. The gun fire stops, and the back doors open, three choking guards tumble out. War Dancer lights up her hands and keeps the men cowed as Jacob and Selistra grab the crates from the truck.
We jump in the rabbit and burn off to the meet ahead of sirens and what sounds like a hover drone.
Cake run. Just how I like em.
Meanwhile, as I am getting fitted into the security rig, team 2 has found the subject. A man lays on a gurney, attached to a multitude of machines. They just start piling the machinery on top of the cart, unplugging from the wall jacks, but leaving it intact, just in case one of these things is keeping the poor bastard alive.
I get the rig on and fire up the monitors. Everything is red. Reinforcements inbound, we have like 2 minutes, and there are guards heading right for team 2. Some decker bakas tries to bounce me out of the securinet, but a couple data spikes feed back into their decks and they're smoked. Two guards come out of a break room, and our team is pushed into a firefight. I radio to the twos to wrap up and burn out, and dump the rig to help out my team.
I can hear assault rifle fire coming from the hall, but drekk is a blur, as the mage and the gunslinger rip the two guards to shreds. I drop the last one on the way out with my Doby, and we head out the door, team 2 right on our heels, wheeling the gurney and all the med tech.
We throw the gear in the van and burn out, passing Badges that were going to bleed us, and meet back at the needle. Johnson seems impressed that we have a live subject with the prototype.
That was a good day.
Here's the situation: Fantasy D&D, Homebrew setting.
Our heroes:
Tarek, Male Human Cleric 5 - Former advisor to the king of Demacia, when the king died and his tyrannical son took the throne, Tarek fled. He seeks to raise an army and overthrow the king, freeing the people of Demacia.
Skye, Female Garganutan Sorcerer 5 - Raised in an orphanage, she seeks her orphan-brother Rodrey, who left when he was of age to make a name and send for Skye. She is 16 and released, she hasn't heard from him in months.
Dominic, Male Wood Elf Rogue 5 - Son of the Captain of the Guard of his home country, and playmate of the prince. The prince is a seer that received a vision of a growing evil and sent Dominic to investigate.
Our heroes began their journey as guards on a caravan headed for Silverfish, the metropolitan capitol of County Pots Arcana. On their journey they interrupted a kobold trying to make a deal with ratmen. They did not learn what the deal was, only saw a kobold amidst many ratmen.
Once they arrived in the city they began investigating their various tasks. Through divination they discovered that the rising evil is a black dragon named Boldrainissbirrag, the Deathlord, and he is amassing a treasure hoarde using dragonborn and kobolds as his loyal emissaries. His motivation is greed. He has installed his dragonborn in society and the local Silverfish government, and in the royal court. He seeks to take over power of the region and wage war on the dragons of the North and East.
While tracking Rodrey, Skye discovered a city where goblinkin have tried to civilize themselves, crafting goods similar to Native American jewelry and pottery. They needed a merchant that could go to the city to trade their goods, and made a deal with Rodrey. He started as a slave, but showed a shrewd sense of business and worked his way into a trusted position.
They met with him as he was in negotiations with a local businessman, on the council of the Merchant Guild. They also got their first sight of a black dragonborn female, a Contessa, though they haven't gotten her name.
The party, in researching the kobolds' connection to the dragon, discovered a local magic shop keeper that had a breakin, and they tracked the little beasties into the sewer undercity. There they encountered a "poop-witch" (a woman that lived in a cistern in the sewer) that offered them a deal... steal the child of an oathbreaker, and pour a potion of Stone to Flesh on a man in the castle gardens, and she will give them a great magical item for each quest. They agreed.
Tonight we started here: They have retrieved the stolen items and returned them to the shopkeeper, but upon returning to their rooms discovered that they had been ransacked. Luckily they didn't have much, so kept it on them in their packs. They went to the local temple for a divination to discover who had done such a thing to their rooms, and were told by a local priest that the bishop is missing! So they went to see, and he was there in the room, but acting strangely. He teleported away, and they spoke to the high priest, who did the scrying for them, learning that a black dragonborn had done the b&e, and also focusing on the bishop, to find him chained and in the clutches of a Barlgura demon!! The Barlgura tells the bishop that he is going to shift to the temple and desicrate it, so the party runs back and fights the demon and his minions, then tortures him for information, learning that the bishop is being held in the Abyss.
They put that to the side for a moment and go to pour the potion on the man in the castle garden. Upon releasing him they discover he is Prince Caelum Silverfish, heir to the throne, stoned some 150 years ago during a coupe gone wrong after he killed his older brother and tried to overthrow his father. Now he wants the party's help in restoring him to his rightful place on the throne, in exchange for soldiers to assist in Tarek's designs to overthrow the new king, and to fight off the dragon.
All very exciting, they are having a great time. I find that I need a better system for organizing common NPCs, especially since we only get to play about once a month or so.
How are your current games going? Leave a comment below.
Quote of the day: "There's not a problem in this world that can't be solved by enough celestial giant badgers." -milesunderground
I'm a late adopter. I don't do anything as soon as it comes out. I didn't get an Xbox until the 360 was almost released, and I was lucky enough to buy a 360 after they fixed the red ring issue. Sometimes it helps to wait.
I didn't do 4th, preferring my comfortable, safe, happy 3.5, and have been very secure in the knowledge that there are 10,000 books for any 3.5 era (D&D, Modern, Future, Past, Horror, Super Hero, ShadowRun-style, Star Wars) that I wanted to play in.
(I still haven't tried Fantasy Flight's Star Wars. I do love Saga.)
But when I came home and did a search around town, and only found two games being played in one of the local shops, and they were both 5e games, I was ready.
I have played since the start of episode 2 of Hordes of the Dragon Queen, taking my Halfling War Priest of Torm to level 5 while battling cultists, dragon-kin, mages, and even finishing off the BBSEGirl with a guiding bolt while blind (thank you channel energy +10 to hit).
While many of the rules I know and expect from 3.5 are missing (what do you mean flaking doesn't give me a bonus?), the game is solid, the play flows well, and we spend more time adventuring than looking up obscure rules. Simplified, not "dumbed down".
This May, in one of our local shops, I have been recruited by the local Adventurer's League rep to DM D&D 5e Expeditions, the companion adventures to Wednesday Nite's Encounters (which I will be playing tonite at 4).
Being asked to be a DM for public play is a big step for me, and one I am totally ready for,.. just as soon as I get some miniatures that aren't rats or space marines o.O
Thank you to Dragon Fury for this opportunity, and thank you to the players who will be lining up to fill my ranks and experience 5e.
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Ok, let's talk about this. When I was out before, we played once per week, and I did my best to put on a good game, to come up with interesting challenges, and have some fun. But I did so at a severe disadvantage: I played once per week.
When you only play once per week, you don't necessarily have time to compile the lessons learned from previous sessions.
Its like watching a tv series one episode per week as compared to marathoning the whole thing back to back in an afternoon. Little things you didn't notice before just jump out at you.
So when I went to prison and found a few players, they wanted to play every-freaking day. So we did. I had a lot of chances to try out new things and learn what works and what doesn't, to put together a long term cohesive game, and grow at an amazing rate.
How fast of a rate, you might ask?
Let's do the math:
I used to play 1x/week, and depending on the day, for 3 to 10 hours in that one week. Lets average it to 6.
While inside, I played six days per week for 4 hours per day.
So in one year, on the old math, at 52 weeks times 6 hrs per week, we played 312 hours.
In one year, inside, at 4 hours per day for six days for 52 weeks, we played 1248 hours.
Here are some of the lessons I learned:
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